Adding online multiplayer features to the game has been something that Falanghe and his team have wanted to put into action since the very beginning, but knowing how much work it would involve, it seemed like a far more sensible solution to get the single-player together first. "It's still so early in the development of multiplayer, we can't even guess at how it will eventually turn out."Let's talk multiplayer then. If there's one thing I can say with certainty about project planning, it's that plans will most certainly change." "We're really not as far off from that day as it would seem," he adds, "but it would be reckless (not to mention wholly inaccurate) for me to try and guess at a date for it. "Our plan is to reach 1.0 as soon as we feel we’re ready for it." "To clarify, we're not suggesting we have to go through another 76 iterations before we reach 1.0," Kerbal Space Program creator Felipe Falanghe laughs. Three years later, and the Squad team is gearing up to release version 0.24, complete with a new contracts mechanic, a new mission control system, new tutorials, and - the big one - the first steps towards multiplayer for the game. ![]() It doesn't show many signs of slowing down either. Kerbal Space Program, which is currently sold as an alpha via Steam Early Access, is now floating around the Solar System, picking up players left, right and center. Since then, the popularity of the rocket-building simulation game has - quite fittingly - taken off. ![]() The first ever build of Kerbal Space Program was released by Squad Games in June 2011 - I still take pride in the fact that I was one of the first to cover it.
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